- PRO
Антон
3D, Lighting, VFX, Environment Artist
- Employment:
- Full-time.
- Age:
- 39 years
- City:
- Kyiv
Contact information
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Work experience
Cinematic Artist
from 10.2023 to now
(1 year)
Frogwares, Київ (IT)
Creating animated cutscenes, setting up lighting, working with assets, creating concept art based on UE5, working with rig, character animation, creating VFX in Niagara and Embergen. Video editing. Staged video shooting for a promotional company.
VFX Supervisor
from 10.2021 to 04.2023
(1 year 6 months)
TerminalFX, Київ (Design)
CG Generalist
from 09.2015 to now
(9 years 1 month)
Freelance Video Editors, Kyiv (Show business, art and entertainment)
CG Generalist, Motion graphic designer
from 02.2014 to 09.2015
(1 year 7 months)
Inter Grop and K1 Promo, Київ (Media)
Lead of Promo, Motion Designer
from 06.2013 to 02.2014
(8 months)
ТВІ, Київ (Media)
CG Generalist, Motion graphic designer
from 02.2011 to 01.2013
(1 year 11 months)
Inter Grop and K1 Promo, Київ (Media)
CG Generalist, Motion graphic designer
from 03.2010 to 02.2011
(11 months)
M1, Київ (Media)
Graphic and Motion Designer
from 09.2008 to 11.2009
(1 year 2 months)
Presscom (Indoorvideo), Київ (Media)
Graphic and Motion Designer
from 03.2008 to 08.2008
(5 months)
Hitech Advertisement, Київ (Media)
Education
National University of Civil Aviation
Logistics, Киев
Higher, from 2001 to 2006 (5 years)
Organization and management of personnel and cargo transportation in air transport
Knowledge and skills
- Embergen
- Adobe Photoshop
- Adobe Illustrator
- Adobe After Effects
- Autodesk Maya
- Cinema 4D
- DaVinci Resolve
- Nuke
- Unreal Engine
Language proficiencies
- Ukrainian — fluent
- Russian — fluent
- English — average
Additional information
I have a deep interest in creating atmosphere through lighting and rendering in video games. Working as a 2D/3D Artist and Motion Designer, I have always aimed to achieve the highest quality in the visual aspects of projects. My passion for detail in lighting allows me to create scenes that impact players' emotional experiences. I enjoy working on ready-made scenes, adjusting lighting, characters, and effects to achieve perfect rendering. I believe that the right lighting can be a powerful tool for enhancing the gaming experience
In my role at Frogwares, I focused on the development and implementation of visual materials for marketing, with an emphasis on lighting and scene rendering. I participated in a team that created a cinematic trailer for a new game campaign, where I was responsible for visual effects and lighting setups. My experience with tools like Unreal Engine 5, Adobe Photoshop, Substance 3D Painter, After Effects, Cinema 4D, Nuke, Embergen and Blender has equipped me with the skills to deliver visually striking scenes that engage players and elevate the overall atmosphere of the project.
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